Toy & Game Design (H7066)
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Toy and Game Design
Module H7066
Module details for 2024/25.
15 credits
FHEQ Level 5
Module Outline
Toy and game design involves the design and prototyping of a toy or game. The module covers design thinking to investigate the challenge and the design process to resolve the idea. It provides an opportunity to synthesize and expand skills in research, experimentation, exploration, visualisation, evaluation, graphic design, communication and presentation. It introduces further design thinking methods and encourages originality, independent thinking and critical reflection. This results in a visual representation of the final design, which demonstrates the research and development process.
Pre-requisites:
H7112E Drawing for Design
H1037E The Narrative of Design in Modern Culture
H7072E Design Techniques in Practice
Library
TOY DESIGN
TV Cream Toys, Presents you pestered your parents for - Steve Berry
Out of the Garden: Toys, TV, and Children's Culture in the Age of Marketing - Stephen Kline
Timeless Toys: Classic Toys and the Playmakers Who Created Them - Tim Walsh
Toys!. Henry Holt and Company - Don Wulffson
The Blockbuster Toy: How to invent the Next Big Thing. G. Del Vecchio,
Children's Toys Throughout the Ages - L. Daiken
Toy Design [Hardcover] - by Chris Van uffelen
The Playmakers - Timothy Walsh
Thinkertoys - Michael Michalko
Making Comics - Scott McCloud
Toys as Culture - Brian Sutton-Smith
GENERAL PRODUCT DESIGN
Product Design - Paul Rodgers, Alex Milton ISBN 9781856697514
Basics Product Design 01 Idea Searching - David Bramston
Basics product Design 02 Material Thoughts - as above
Basics product Design 03 Visual Conversations - as above
Designing Pleasurable Products - Patrick W Jordon
Model Making - a basic guide - Marta Sutherland
Sketching: Drawing techniques for Product Designers - Koos Eissen, Roselien Steur
Basics Design: Layout - Gavin Ambrose + Paul Harris
Module learning outcomes
Use creativity and creative design methods to generate ideas, concepts, proposals and solutions independently and collaboratively, in response to set briefs and as a self initiated activity
Research, source, select, evaluate, use and reference information from a variety of sources
Study independently, set goals, manage their own workload and meet deadlines
Articulate ideas and communicate information comprehensively to audiences in a range of situations, using the appropriate communication in visual, oral and written formats
Type | Timing | Weighting |
---|---|---|
Coursework | 100.00% | |
Coursework components. Weighted as shown below. | ||
Portfolio | A2 Week 3 | 80.00% |
Presentation | T2 Week 10 | 20.00% |
Timing
Submission deadlines may vary for different types of assignment/groups of students.
Weighting
Coursework components (if listed) total 100% of the overall coursework weighting value.
Term | Method | Duration | Week pattern |
---|---|---|---|
Spring Semester | Seminar | 3 hours | 11111111111 |
How to read the week pattern
The numbers indicate the weeks of the term and how many events take place each week.
Ms Clare Harris
Assess convenor
/profiles/384698
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