Game Design and Development (G6078)
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Game Design and Development
Module G6078
Module details for 2024/25.
30 credits
FHEQ Level 5
Module Outline
Modern game design fuses a set of disparate disciplines. This module will use the design and development of games within an existing game engine to explore the following topics:
• Game development using assets within a game engine and associated development environment.
• Games programming with a high-level object-oriented programming language
• Game design theory, covering level design, challenge and agency, game mechanics, game narratives
• Iterative design and development incorporating playtesting and games user research
Module learning outcomes
Develop games using industry standard engines and toolkits
Program gameplay using a high level object oriented language
Design and critique games by applying appropriate theory and practice
Iteratively improve games through playtesting and user research
Type | Timing | Weighting |
---|---|---|
Coursework | 100.00% | |
Coursework components. Weighted as shown below. | ||
Group Presentation | T1 Week 6 (10 minutes) | 20.00% |
Group written submission | A1 Week 2 | 20.00% |
Group written submission | A2 Week 2 | 60.00% |
Timing
Submission deadlines may vary for different types of assignment/groups of students.
Weighting
Coursework components (if listed) total 100% of the overall coursework weighting value.
Term | Method | Duration | Week pattern |
---|---|---|---|
Autumn Semester | Lecture | 1 hour | 11100011000 |
Autumn Semester | Laboratory | 2 hours | 11100111000 |
Spring Semester | Lecture | 1 hour | 10000000000 |
Spring Semester | Tutorial * | 1 hour | 00100100100 |
How to read the week pattern
The numbers indicate the weeks of the term and how many events take place each week.
Prof Paul Newbury
Assess convenor
/profiles/126552
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